Google Glass is by far the most awaited device this year. This breakout computing device is already seeing competitors scramble to come up with devices of their own. Although Glass is expected to be available on shelves by 2014, the Explorer versions for select developers will be out of the production lines by next month or so.
Until now we have had no clue as to what the device entails and what it is capable of except for some ads done by Google showing off features and possible uses. Today, we have some details about the device and this is based on an FCC filing for the device by Google.
So here’s the deal:
1. 640*360 display - According to the Verge, this is equivalent to a 25 inch HD screen when held that close to the eye.
2. A 5 megapixel camera which can capture 720p video
3. Audio via a bone conduction transducer – This is awesome, because bones can conduct sound and this transducer takes advantage of this to deliver sound without the need for headphones. Headphones would make the whole wearability a tad cumbersome.
4. 16GB flash storage onboard out of which 12GB will be usable.
5. Glass will be rechargeable via a micro-usb cable.
6. WiFi Support and compatibility with any bluetooth capable phone. Android phones will have an app called MyGlass (link below) which will be the interface between your Android phone and Google Glass.
7. Glass will also be integrated with Google’s cloud service, most probably Google Drive.
8. A battery life of one day. This may be less depending on increased video recording and Hangouts usage.
Mirror API Documentation:
Alongside the tech specs being revealed, Google also released its first documentation regarding the API for Glass. Titled Mirror, the API lets developers build experiences for Google Glass using either Java or Python. The documentation focuses on certain parts of the Glass experience like Timeline, Subscriptions, Contacts, authorizations and media uploads. Developers can thus play around with how to build sample programs for the new device even before they have access to it. The documentation also features best practises and guidelines.
One of the most interesting guidelines is that Glass will not allow developers to show ads or charge for app services. This makes the whole initial glass experience basically free except for cost of the device. Terms are subject to change however and it is possible that ads may make their way onto the device after it reaches the mass.
Here is a video where the guidelines are elaborated upon.
Source | The Verge